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Portfolio by Kaan Bati
– Game Designer
Assassin's Creed Brotherhood GO
Designing a turn-based strategy game
as the Lead Game Designer of a
group project for the university






Assassin's Creed Brotherhood: GO was developed by a 5 men team as a project for the university during the 5th semester of the studies Game Production & Management. The challenge was to combine the game "Hitman: GO" with another self selected game, which was Assassin's Creed Brotherhood in our case.
My contribution
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I worked as the game designer overseeing all aspects of the game design, from gameplay, to game content and level design
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I played a big part in the agile project management for the game
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I worked closely with the whole team, especially the programmer and artist to make sure that the creative vision is reflected in all stages of design and implementation of game mechanics, systems, controls, narrative, and the player experience
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I was also responsible for quest design, balancing and the QA
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I created a social media content plan with my team
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